Daggerdale 2
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A forum dedicated to Neverwinter Nights gamers that wish to roleplay in the Forgotten Realms setting of Daggerdale and it's surrounding areas.
 
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Preddy

Preddy


Posts : 53
Join date : 2008-08-25
Age : 32
Location : Queensland, Australia

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PostSubject: Caves   Caves I_icon_minitimeSun Sep 14, 2008 3:42 am

Something that just occured to me when i was hunting goblin captains, why cant we rest in caves? I think RP is that we could be ambushed, but a party could take turns at resting, and keeping watch. Wizards, Rangers, Sorcerors and I think Druids could have their Familiar keep watch.
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Kostchtchie

Kostchtchie


Posts : 30
Join date : 2008-07-31
Location : The Iron Wastes

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PostSubject: Re: Caves   Caves I_icon_minitimeSun Sep 14, 2008 4:55 am

Having people on watch doesn't mean your rest will go undisturbed. In reality, resting should take a few hours, not a few seconds while the meter runs down on your screen. In lairs that are occupied by active inhabitants, like the goblin caves, it seems unreasonable to expect that the owners would just let a group of hostile invaders camp out freely in their own home. Part of the challenge in this mod is learning to manage your time and your rests, as opposed to just recharging your spells and abilities whenever possible.
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Preddy

Preddy


Posts : 53
Join date : 2008-08-25
Age : 32
Location : Queensland, Australia

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PostSubject: Re: Caves   Caves I_icon_minitimeMon Sep 15, 2008 12:21 am

sounds reasonable, was asking out of curiosity more than anything
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PostSubject: Re: Caves   Caves I_icon_minitime

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