Captial: Dagger Falls
Population: 28,041 (88% humans, 5% dwarves, 3% half-orcs, 2% gnomes, 1% halfing)
Government: Lordship
Religions: Lathander (Mielikki, Silvanus, Tempus)
Import: Armor, books, glass, jewelry, metalwork, paper, textiles, weapons.
Daggerfolk are know to be hard, grim, and unforgiving, largerly because Zhentil Keep has been tryping to claim their land for decades, seeking to rule this dale as a client state or smash it as Teshendale was ruined. In fact, Zhent agents ruled the dale for nearly thirty years, driving Randal Morn -the dale's rightful lord- into an outlaw's life in his own land.
In 1369, Randal Morn (NG male human Ftr6/Rog4) overthrew the Zhent occupiers in his homeland and reclaimed his ancestors' seat. Barely holding his war-torn community together in the face of Zhent aggression, Randal Morn is in no shape to help other dales with their problems.
Of all the dales, Daggerdale is the most likely to offer contracts and support to adventuring parties willing to fight Zhents, clean out monster-infested mines, rescue hostages taken by bandits, kill those same bandits, or travel into the mountains after predatorey vampires. If Daggerdale is to survive, Randal Morn's followers and hired agents must pacify the dale's wildlands and drive out local monsters.
The years of Zhentarim occupation forced Daggerfolk farmers to put aside their plows and become hunter or herders. Venison and goats could be hidden from Zhent tax agents; fields planted with winter wheat and hardy cabbages could not.
Most Daggerdale communities keep their gates locked, opening them only to trusted firends or people vouched for by someone inside. Some still behave as if they were at war with the Zhents. It's possible that the roughness of current Daggerdale society will-smooth out over time, but Daggerfolk might also make themselves as ruthless as the Zhents in order to survive.