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A forum dedicated to Neverwinter Nights gamers that wish to roleplay in the Forgotten Realms setting of Daggerdale and it's surrounding areas.
 
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 OldWood Grove

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zei-keil

zei-keil


Posts : 92
Join date : 2009-01-26
Age : 35
Location : Michigan

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PostSubject: OldWood Grove   OldWood Grove I_icon_minitimeWed Feb 18, 2009 2:12 pm

I took my ranger there twice now upon (re) discovering it. And each time there are hostile animals outside of the Grove. I dont know if this is intentional to protect the grove... or what. If so is there a way of them not being hostile to certain worshippers of certain gods. Mielikki for example.. It breaks a rangers heart to have to kill an animal to protect himself from it.
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whodatis?
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whodatis?


Posts : 421
Join date : 2008-04-21
Location : The Plane of Shadow

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PostSubject: Re: OldWood Grove   OldWood Grove I_icon_minitimeWed Feb 18, 2009 3:34 pm

Why not use your animal empathy to calm the animal and lead it away?

That aside, we're working on a passive animal empathy check that will work on animals that are close to rangers or druids. If it works, the animals will be non-hostile.
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zei-keil

zei-keil


Posts : 92
Join date : 2009-01-26
Age : 35
Location : Michigan

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PostSubject: Re: OldWood Grove   OldWood Grove I_icon_minitimeWed Feb 18, 2009 4:54 pm

There's 3... i encountered a Lion, Dire Boar, and a Wolf by myself. and with Mala, we encountered a lion and others. (i cant remember) the passive would be awesome!

Thanks for the update though!
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PostSubject: Re: OldWood Grove   OldWood Grove I_icon_minitime

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