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A forum dedicated to Neverwinter Nights gamers that wish to roleplay in the Forgotten Realms setting of Daggerdale and it's surrounding areas.
 
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 4th edition

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Telkar
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Raland

Raland


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PostSubject: 4th edition   4th edition I_icon_minitimeSat Jul 19, 2008 5:07 am

gonna try out 4th edition tomorrow with a group of friends, anyone have exp in 4th edition? I've only played 3.5 and want to know what I need to adapt too lol New experience for me.
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liquid shadow
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liquid shadow


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Location : from? why I was squeezed from my mothers loins, bloody and squalling, where are you from? =D

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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Jul 19, 2008 3:09 pm

See the post just below this one Wink heh
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Jul 19, 2008 5:40 pm

Yeah I've seen it i just don't think that effects the tactics of how I'd play... cause you see ^^ I don't play Gnome or Tiefling and I don't think we'll get to beholder very hilarious though ^^
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AFI333AFI




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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 05, 2008 10:33 am

I was just curious about how that 4th edition stuff worked out for you. I've been playing since 2nd edition and was slow to pick up 3rd or 3.5 edition. If it werent for neverwinter nights I probably never would have. I have had the chance to look over some of the books but I'm not sure I liked it. I noticed Gnomes were gone entirely from the players handbook but they added some Elf related race called Eladrin. That along with the dragonborn race all in all turn me away from getting into the whole thing. That and the fact the 2nd edition was around for nearly 15 years before going to 3rd and now 3rd had only 4 or 5 years before 3.5 and then 3.5 only 4 years before 4th seems like the people publishing the books(wizards of the coast) are just trying to get more money out of their dedicated group of players. Just my thoughts.
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whodatis?
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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 05, 2008 10:46 am

I got the books from a friend online and honestly, I don't like it. As he said, I think they don't care about the people they already got money from, as not many old time players will like their changes. They're after new money. All that I liked from the books was the artwork.
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSun Sep 07, 2008 11:42 pm

Yeah been playing it for awhile and I have to say I don't liek it I liek D&D D&D is D&D after all its what my friends wanna play is 4th then I have no choice cause really were the only ones in a few miles who play it on atleast a regular basis but hopefully the forgotten realms 4th edition will be better, I liek the Eladrin btw but they could rly have just made an elvish subrace for it with a better name and less difference.
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AFI333AFI




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PostSubject: Re: 4th edition   4th edition I_icon_minitimeMon Sep 08, 2008 7:26 am

What are the major differences in game mechanics from 3.5 to 4th? I didnt really get into that far into the reading and I doubt I am going to go out and buy the books before I do. I saw that the forgotten realms has changed dramatically in 4th edition. The geography in some areas has changed and many of the deities are dead or gone. I had a chance to look the campaign guide over and I think there was only about 15 deities or so. I dunno, I'm probably going to stick with 3.5 for a while until a new D&D video game comes out and drags me kicking and screaming into 4th edition lol.

And just out of curiousity, Whodatis, do you think I could get a copy of those online books from you? If the file sizes are not too large you could just email them to me, if so email them to rfredrickson@clarknexsen.com. Thanks.
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Q-2
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PostSubject: Re: 4th edition   4th edition I_icon_minitimeMon Sep 08, 2008 9:29 am

The game is now basically a Pen and Paper MMORPG where you remove the Online and get a Not so Massively Multiplayer Offline Roleplaying Game.

Playing a fighter is more interesting now in terms of combat and mages have eternal spells.

It's less about the story, more about combat now, which is good for their dummy and miniature games, but bad for AD&D and D&D 1st edition players.

Smile

PS, I have the core books in PDF too...
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeTue Sep 09, 2008 12:17 am

Well I only started playing around 3.5 new to the gig and all but what i've noticed is its significantly simplified. Not as much flexibility in classes and harder to level.
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 19, 2008 1:29 am

Just read the forgotten realms books for it and they failed to fix anything I felt ruined in 4th edition not only that they ruined far to many things by themselves its scarily sickening. That and Swordmage seems to be some kind of horrific rip-off of Bard and Bladesinger except without the decent role play backstory. character originally went down the drain with all characters with specific roles say a Fighter can no longer do much other then tank or hit things with a weapon. No finesse or dual wielding for fighters these days. They still have yet to add bards as more then just home rules and have managed to completely kick them out with their fancy swordmage who does the same thing but in a more better yet boring way. Honestly I feel annoyed at my general group I play with for not trying to get 3.5 back. They 'like it' only one person in the group seems to take my side that 3.5 was better. That and theres very little role play value and character value its mainly geared towards combat it seems and yet.... another note. the Encounter daily system makes wizards no longer the conservative hell they have some at will spells now. Screw having a limited ammount of spells before you run out and have to rest. Sorry for this ranting wall of text but im generally ticked off since alot of my hope and faith went that the forgotten realms for 4th edition would mend all the wrongs of 4th edition. (Not make it worse)
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AFI333AFI




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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 19, 2008 7:18 am

It's terrible, just terrible. The more I read these game manuals the more it makes me think of a PnP WoW. I seriously think that Wizards of the Coast is simply just trying to make a few dollars by publishing this crap. I've also been hoping that someone would come out with a D&D RPG that was even comparable in quality to the Baldur's Gate series. And with this new rediculous game system called 4th edition I doubt that is ever going to happen. So needless to say I'll be sticking with 3.5 for a while. LOL maybe they'll release 4.5, or 5th edition even, next year.
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Telkar

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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 19, 2008 10:19 am

Eww, I've flipped a little through the player's handbook and I need only that to ditch it.
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Raland

Raland


Posts : 178
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Location : Queensland, Australia.

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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Sep 19, 2008 5:57 pm

Whats worse is to help push 4th edition all former D&D books have been withdrawn by Wizards of the coast that and the articles over the years have been named invalid....
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Preddy

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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Sep 20, 2008 5:19 am

lulz to clear thingz up, im the wizard from knive's group and i likes to blow things up, flaming sphere has proved very useful, speshuly cos of sustain minor and sacrafice attack action to give the sphere another attack next round, also it frys minions by itself if u place it right.
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Sep 20, 2008 5:24 am

You just like it because you have magic missile as an at will and no longer need to rest >.>
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blessedcurse




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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Sep 20, 2008 9:44 am

I have been playing a few sessions in a 4ed group. The game moves quicker all the way around. Class balance has been solved. Everyone in the group feels important in every encounter. We will see as we progress into higher levels how it goes but based on the fact that you only have xyz powers per day I think the power curve will follow.

The role of clerics changed somewhat however a fair few clerics in 3.5 ed PnP were similar in the battle cleric mold. Clerics were clerics in 2ed, just haven't been the same since.

I like how the ranger and rogue have defined roles as strikers and how fighters balance against rogues now. In 3+ a strong and tough rogue (with 4 levels of a full BAB attack class) was the best 'fighter' even with house ruled light armor required to make sneaks. Fighters/Pally's and to a lesser extent Clerics/Warlord's shine as the front line hitters and the tighter flanking rules make Rogues have to work harder for that elusive combat advantange. Plus that rogues have to use a light weapon to use most of their powers also is a nice nod to keeping the fighter important.

Currently the group consists of a ranger, rogue, warlock, warlord, wizard and swordmage. We have been averaging five of the six players each week.

Overall I like what they did with 4ed, but honestly its a lot more like a reversion to a 2ed revision then related to 3.0. To summarize my own thoughts its like 2ed but with powers instead of 3+ed attack feats and the old casting system.

I will note that finally DnD has a system that is perfect for bard songs and they did not release it with its core product *grumbles*
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Sep 20, 2008 5:15 pm

I am mainly just angry because all my builds were ruined. No longer can I make a fighter as a finesse duelist and no longer can I make a Bard as a kind of Fighter/Sorceror with buffs. They all have fixed roles and it ruins all my favourite if maybe eccentric builds. Fighter is now tank. Bard is now entirely support(note it was added in but with home rules someone else had come up with that were made official). Rather then the system that would be my main quarrel and no one else in the group seems to share that opinion. There was a level of flexibility before now there really isn't paragon paths just don't offer that much of a change either.
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Preddy

Preddy


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Sep 20, 2008 5:22 pm

They Nerfed Magic missle tho, no more extra missles per 2 lvls, its as bad as a cantrip almost
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeWed Oct 08, 2008 8:43 pm

Since u can always cast it for some strange reason even though magic should be more harder to control with this fancy spellstorms and collapse of the weaves you should be happy, wizards used to have to rely on the old fashioned crossbow when they ran out of spells!
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Preddy

Preddy


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Oct 10, 2008 1:08 am

crossbows r for teh unskilled! real men use real bows!
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Oct 10, 2008 2:31 am

Maybe so but Wizards and Sorcerors rarely earn a reputation for being 'real' men
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Preddy

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PostSubject: Re: 4th edition   4th edition I_icon_minitimeFri Oct 10, 2008 5:58 am

U dont see any others commanding supernatural powers without been some deity's bitch for it
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Raland

Raland


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Oct 11, 2008 12:29 am

Actually yes you do. Druids, Bards, Warlocks. And theres quite a few premium and prestige classes that have supernatural abilities with no deity requirement as well.
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Preddy

Preddy


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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSat Oct 11, 2008 5:55 pm

Druids have a deity, Bards dont cast, then sing like little pansies and Warlocks get their power from consorting with demons
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whodatis?
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PostSubject: Re: 4th edition   4th edition I_icon_minitimeSun Oct 12, 2008 2:19 pm

4th edition 4EDD
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