Daggerdale is a full pvp module for the majority of areas. Most shops and inns as well as a few other areas are No pvp zones that you can use as a "safe" haven if you need.
It is set this way for a couple reasons:
-This means that spellcasters must be mindful of where they toss those blasting spells.
-I believe that character interaction, including conflicts, is essential to roleplay.
That being said, the DMs will not tolerate excessive miscreant behavior. *ALL* player actions should have a valid roleplay reason for being taken. And also remember that other players have a right to react to your IC (in character) actions with their own IC responses.
If you are "griefing" or simply trying to be a disruption you will be asked to cease immediately and possibly banned.
Playing a Villian
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If you choose to play a villian type character such as mugger, highwayman or general disagreeable sort you are free to do so. However, you must still abide by the player vs player guidelines as stated.
Repeatedly or excessively preying on or targetting the same PC can be construed as "griefing" and may land you in trouble with the DM staff.
Also, be aware that other PCs can and may, individually or in a group, take actions to intervene or bring you to justice.
All matters pertaining to this should of course be played out "In Character".
Pickpocketing
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This can be a bit of a sticky subject. As such I will list a few guidelines that I hope will keep things under control and prevent misunderstandings or unfortunate incidents.
-A thief should limit his thefts for each character. Repeatedly stealing from the same PC can be considered "griefing". Also, it would be best if thieves tried to avoid stealing from PCs drastically lower level than themselves.
-If you do not successfully spot the theft, you did not actually notice it happening (regardless of the "item was lost" message). A successful spotting will name the culprit. If you do spot the theft, then you are free to take appropriate actions, but they should be In Character (this means that vengeful violence is not neccessarily what your PC would do).
-Thieves should attempt to roleplay the theft somewhat. Walking up to someone in a deserted area and taking something is likely not a good idea. Even if the theft was not spotted, a victim is likely to still suspect you as the culprit as you are the only person around. NPCs can be considered as others in this case.
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In all cases, if things seem to be getting out of hand or are unresolveable for whatever reason by the players involved, contact a DM for moderation or a ruling.
Rule borrowed from the original Daggerdale site.
-credit dolynick-
In addition, you cannot pickpocket something large, such as a suit of armor or a large weapon. If you do, please either contact a DM or the player via a tell immediately to have it returned and something suitable replaced from it. If someone tells you that they stole your great axe and your character did not notice it at first, you are expected to a) not take any action against them for telling you and b) to exchange the item for something else, item or coin. Try and be fair. If someone is returning your +3 axe, give them something worthwhile for their effort and honesty.